1. That is the optimal state for producers.TennPaGa wrote: Valve Software has no management hierarchy at all.
From their employee manual:
Are there other organizations like Valve? That is, one having 200-500 members, but no management structure?Hierarchy is great for maintaining predictability and repeatability. It simplifies planning and makes it easier to control a large group of people from the top down, which is why military organizations rely on it so heavily. But when you’re an entertainment company that’s spent the last decade going out of its way to recruit the most intelligent, innovative, talented people on Earth, telling them to sit at a desk and do what they’re told obliterates 99 percent of their value. We want innovators, and that means maintaining an environment where they’ll flourish.
That’s why Valve is flat. It’s our shorthand way of saying that we don’t have any management, and nobody “reports to”? anybody else. We do have a founder/president, but even he isn’t your manager. This company is yours to steer—toward opportunities and away from risks. You have the power to green-light projects. You have the power to ship products.
I also have a simple question, which is not meant to be snarky: If total freedom from external control (i.e. anarchy) is the optimal state for people, as some here contend, why are there not more examples of completely flat organizations like Valve?
(I grant that maybe there are more; I'm not sure how to discover them, though... also, I can't remember how I learned about Valve)
Perhaps the answer is also in their employee manual:
My read: such a structure is not for everybody.A flat structure removes every organizational barrier between your work and the customer enjoying that work. Every company will tell you that “the customer is boss,”? but here that statement has weight. There’s no red tape stopping you from figuring out for yourself what our customers want, and then giving it to them. If you’re thinking to yourself, “Wow, that sounds like a lot of responsibility,”? you’re right. And that’s why hiring is the single most important thing you will ever do at Valve (see “Hiring ,”? on page 43). Any time you interview a potential hire, you need to ask yourself not only if they’re talented or collaborative but also if they’re capable of literally running this company, because they will be.
2. It is not the optimal state for parasites.
3. Producers are focused on production, whereas parasites are focused on parasitism.
4. Producers have a tremendous difficulty understanding the minds of parasites, or in some cases even believing they exist.
5. Thus, producers tend to assume that others are also producers and give them the benefit of the doubt when they can't understand.
6. While parasites also have trouble understanding the minds of producers, they do realize that they are dependent on those producers and thus must keep them chained in order to survive; if the producers ever freed themselves from parasitism, the parasites would die.
7. However, open slavery tends to arouse a lot of resentment among the slaves (in this case, the producers).
8. Therefore, the parasites have spent a lot of effort in making sure that the producers don't realize that they are slaves to the parasites. This involves things like governments, churches, and other organizations that pretend to be for the benefit of "everyone", but of course are of primary benefit to the parasites as methods of control.
If you want a dramatized version of all this, read Atlas Shrugged.
